October 22, 2015
It was brought to my attention that some of the older files on the site cannot be downloaded at the moment. There seems to be an issue with the Wargamer FTP site, the place where most of the original files were stored. I’m trying to contact folks over there to see what the issue is, but they’ve revamped their site and finding contact points is rather difficult. I’m hoping to have this resolved shortly, but there’s always the possibility that the files may become inaccessible. We will cross that bridge when it comes….
November 6, 2014
It’s been a while since the site has had an update, wanted to throw out there a notice that if anyone has content they’d like uploaded to the site, please fire me an EMAIL thebigredonetfe4(at)yahoo.com. If you are sending content, please let me know 1) the SB title for the material 2) type of content (graphics, scenarios, etc) and 3) a description of the content and the name you’d like associated with it.
This site is kept going by users like yourselves. I no longer have the time to scour the internet for SB content to put up on the site. If you’ve found something you’d like to share, let me know and I’ll do my best to update the site more regularly.
March 15, 2014
Thanks to Richie61 (RV, AoTR, WW, P&F, PW and ES vehicle orientation) and Wodin (RV enlarged vehicle counter images) there are some new graphics things to take a look at over in the graphics sections for those games. Enjoy!
March 2, 2014
This is a FREE demo game from John Tiller Software, containing 11 scenarios crafted by Jeff Conner, scenario designer of Falklands Click on the picture to go get it.
November 30, 2012
With a new game come some new chrome to go with it! Compass Rose, over at The Blitz Wargaming Club has put together a host of new Blankbox images for First World War, along with a new terrain box as well. 14 color and sepia. Go here to take a look. He’s also produced a new blankbox and terrain box for The Korean War as well, right here. Thanks for the great work!
November 16, 2012
First World War
In 1914, the world erupted in a conflict that was thought would be over in matter of months. The armies marched off to war in appearance and manner akin to distant cousins of the Napoleonic Period, with many units dressed in colorful uniforms and trained to fight in dense formations. Commanders of the day stressed the operational art of war. Battles were fought on the grand scale of million-man armies where it was thought that tactical issues were of minimal importance since it was rationalized that tactical success or failure would be negated by bypass and maneuver at the operational level.
Four years later, with over 10 million dead and Europe in complete ruin, over a thousand miles of trenches had been dug and poison gas, light machine guns, tanks, aircraft, and modern artillery, had all came into existence. This “First World War” had become the genesis of modern warfare, seeing innovative developments in weaponry and tactics as both sides raced to develop tools and techniques in the quest to break the deadlock that dominated the war’s main arena: the Western Front. However, one of the most important innovations born out of this conflict was not a specific piece of weaponry, it was a change in the tactical mindset of commanders: the introduction of small unit tactics, or squad level warfare. Ironically, it was the evolution at the tactical level that finally brought about a strategic result to the conflict.
Squad Battles: First World War allows you to experience the technical and tactical advancements of that conflict, and the terrible battles that were carried out. Can you survive the horrific campaigns of the First World War?
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- 67 scenarios covering actions from 1914 to 1918, in such battles as Gallipoli, Somme, Verdun, Cambrai, Vimy Ridge, Argonne, Belleau Wood, Cantigny, and more.
- Scenarios range in length from 10 to 132 turns and cover actions from small firefights between a hundred men to huge battles of tens of thousands of men battling it out for trench networks and objectives on a variety of batttlefields across all four fronts of the war.
- Close quarters trench clearing fighting, as well as longer ranged battles in the open during the more mobile campaigns of the war, and battles with the world’s first tanks.
- A staggering 7 linked scenario campaigns covering most major battles in the conflict, including a 17 scenario German campaign that spans the entire war from 1914 to 1918, which puts you directly in a position to experience the drastic change of warfare from early rifle battalions to stosstruppen at the end of the war, and a British campaign which puts you in the role of a World War One tank commander to experience the birth of modern day armor.
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- Early in the war players control large half platoons and companies of men squads or fire teams of men and individual leaders, and by late war players will control more modernized sections and squads of men, as well as a variety of early war tanks.
- Experience chemical warfare on a grand scale as both sides struggle to break the deadlock of the Western Front.
- Experience the development in tactics, weaponry, and the birth of small unit warfare as units change drastically from horde like formations of men in 1914 to modern day assault type infantry of 1918.
- Based on a tried and true turn-based platform using 40 meter hexes and an intuitive interface allowing players to use a combination of mouse clicks, menu commands and hot keys to control their units.
- Views are in two levels of 2D and 3D.
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Changes to the Squad Battles Series in this game include:
- Added ability to define Rolling Barrages (see Scenario Editor and Users Manual).
- Changes that reduces protection and movement cost between adjacent Trench hexes (see Users Manual under Movement and Firing).
- Added Inspirational Weapons in addition to Motivational Weapons (such as regimental colors/banners).
Here are some files from the game (PDF Files):
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- Scenario Designer: Ed Williams
- Scenario Maps: Dave “Blackie” Blackburn
- Playtest Coordinator: Rich Hamilton
- Playtesters: Ed Williams, Dennis Suttman, Phil Driscoll, Abram Harrison, Bill Havice, Nik Butler
Windows XP, Vista, or 7
Processor: 1 GHz
Disk Space: 1 GB
Memory: 1 GB
This wargame is for sale at The John Tiller Software Store
September 18, 2012
Winter War gets a couple of updated looks thanks to Richie61 and the late Bill Brockman. Richie combined some of his own fantastic graphics work with graphics pulled from a variety of sources and put together a nice package that really re-vamps the way Winter War looks. Included in his Mod is a vehicle art file by the late Bill Brockman, giving the vehicles the game a fresh look from one of the best vehicle artists in the series. Get them here.